Uncover the mysteries of ancient Greek art periods with a twist! In this study, the goal is to create a serious game that fuses education and entertainment to fully engage players. Players become the associate conservator candidate, tasked with discovering and exploring ancient Greek art periods. The game is structured to deliver both knowledge and a captivating experience, with each learning phase housed in museum rooms, and designed using multimedia principles. My objective is to create a journey that educates and excites, with the game available for all to access on an open marketplace for independent games.

Overview

Project Design Goals

Download Blank Canvas

Design & Research Document

Click on image to download pdf.

Embark on a thrilling journey with just a click - unleash the ENTERTAINMENT game level by tapping on the image

Click on desired level to be transported to the Itch.io online platform, where you can try out the puzzling game for my thesis. Get ready to be part of the learning.

  • Through the utilization of extrinsic obstacles inherent in entertainment game design, to deliver a meaningful interactive game experience that engages learners and helps them to feel included in the game world.

 

  • Teach players about ancient Greek art periods through a first-person role-playing game in which they take on the role of Alex, a museum associate conservator candidate.

 

  • Prioritizing both player involvement and information delivery through the division of learning objectives into discrete phases housed in museum rooms and the use of multimedia learning techniques.

 

  • Using multimedia concepts and instructional content guided by multimodal learning principles, construct an immersive experience that promotes players' knowledge acquisition and engagement.

 

  • To make the game available to gamers via an open marketplace for independent games.

Embark on a thrilling journey with just a click - unleash the SERIOUS game level by tapping on the image