The Angels Uprising aims to educate people about women's struggles and help them comprehend them.
'Who, When, and How' played an important part in gaining equal rights for women in various fields. In this game title, we focus on key subjects ranging from sexual liberation to violence against women. At the start of each game, the player is given the option of selecting which character he or she wishes to play with. They gain strength and summon NPC (Non Player Controller) activists to help them in an epic battle to promote equality to society.
Wave 3 Storyboard
The player will take the role of the 2nd in command to historical figures across different eras of feminism. The settings of the waves will be New York, Denver, San Francisco, Los Angeles, and Washington. The game enables players to step into the past and experience the planning and tactical skill many of these early fights for equality took on.
The game has an artistic, semi-realistic approach to its art style, similar to the “Hades” game. Each character feels as if they are a real person that the player can interact with while still being a fictional character. The key players, the historic feminist figures, will look incredibly like their real-life counterparts, showing them during the time they really existed during their key moment in the feminist movement to which they belong. The levels will be designed in a 2D isometric style, showing off key locations of major moments in feminist history, such as the Triangle Shirtwaist Factory or the Denver Supreme Court.
The instrumental version of key songs and music from each period is performed by women. The first wave, for example, includes an instrumental remixed of Bessie Smith’s “Sam Jones Blues,” which plays on loop with other early 1900s songs by women until the player can complete the objective. Other musicians who will be remixed include Dolly Parton, No Doubt, Nina Simone, Kesha, Pussy Riot, and many more. Players will also be able to hear soundbites, either recreated or recorded, by the many famous women who are used as level leaders and power-ups within the game. When a player uses the power-up, they will be able to hear a quote by the woman they choose to use.
1st Wave
2nd Wave
3rd Wave
4th Wave
The core loop will be the upgrading of weapons as the player progresses through each wave of enemies. They will become stronger with time, necessitating the player's engagement with the upgrade system.
Players will receive points for every enemy they “DISARM”, and lose points for any player characters that are “ARRESTED”. The points will be used to upgrade the power of the players abilities, and upgraded versions will in effect do more “damage” to attackers.
The Players Ultimate for the level will be unlocked also when they pass a certain point threshold. This is where the HERO of the time (i.e. Ruth Bader Ginsberg for wave 2) will arrive and DISARM all enemies currently on screen.
Players will need to meet objectives on each level of the game. These can range from physical units on the board to a “points” goal of disarming enemies. For example, in the first level, players will need to disarm X amount of enemy police units while maintaining Y number of units on the board. These are not quick waves and will have players remaining on the level for 5-10 minutes. Longterm, players want to keep their number of units growing and resist said units being arrested. If a player loses all of their units, this triggers a fail state, forcing players to restart from the beginning of the game.
This is supported by the game’s style, as we need the game to change from sepia tones to a more vibrant, modern color. The play area and rate at which enemies spawn also grow significantly as players witness the pushback that feminism has historically faced while also seeing the diversity of units change from primarily white to including POC and other minorities such as LGBTQ+ members. Unit signage also carries changes to reflect major feminist movements and slogans, including “Ain’t I A Woman?” “Will Makeup Cover the Wounds of my Oppression?” “MY Body, MY Choice,” and more.
Using the core principles of feminist HCI as a springboard, the game mechanics will be directly related to allowing the player to feel and experience these.
The game will be playable on IOS and Android devices, utilizing a touch-based interface. It will be a 2D isometric view, programmed in UNITY by a lean team of 3 programmers/designers. The estimated completion time is 6 months, and major risks include coding errors, programming enemy AI, and balancing all of the core mechanics. A few of our unique selling points are as follows:
© Sai Korivi
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