CounterPacMan is a maze-action game in which players take on the role of the opponent. The player is cast in the character of a Ghost, whose mission it is to capture Pac-Man as they navigate through the maze. The game is intended to give an immersive user experience by allowing players to view the game world from various angles. Counter PacMan provides players with an extensive selection of gameplay options. Players can embark on a classic adventure as Pac-Man, switch to the ghostly side and play as one of the characters, or challenge a friend in a thrilling one-on-one battle, either on a standalone device or online in multiplayer mode.

Overview

Extended Description

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Design & Research Document

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Because this is a Windows-only installer, please right-click and select Save-As, then execute when it has finished downloading. Counter PacMan will have its own icon in the Start Menu. You can remove it by going to Control Panel -> Add/Remove Software.

Project Design Goals

Counter PacMan offers a wide range of gameplay choices to gamers. On a solo device or online in multiplayer mode, players can start on a classic adventure as Pac-Man, swap to the ghostly side and play as one of the characters, or confront a friend in an exciting one-on-one duel. The game's design aims include analyzing players' experiences using various constructs from the Player Experience Inventory (PXI), a tool used to quantify player experience across ten dimensions such as meaning, mastery, autonomy, and immersion. The think-aloud methodology and a post-survey called the short Player Experience Inventory will be used to collect qualitative and quantitative data about the game (mPXI). The collected data will be evaluated to see if there is a substantial difference in player experience while playing as an antagonist vs a protagonist. The game design may also be modified based on the analysis results. The game's purpose is to present players with a unique and captivating experience by allowing them to explore the maze through the perspective of the Ghost.

Counter PacMan's design goal is to deliver an immersive player experience by allowing the player to observe the game world through the eyes of the opponent, the Ghost. This includes assessing and quantifying the player's experience using the Player Experience Inventory (PXI), which is based on ten characteristics such as meaning, mastery, autonomy, and immersion. The game design will be tweaked in response to the results of a post-survey that employs the mini Player Experience Inventory (mPXI) and a Likert scale. The study will look into whether playing the game as the protagonist or antagonist has a different effect on the player's experience, as well as whether there is a substantial difference between the 10 PXI structures. The final goal is to build a maze-action game that engages and challenges the player.

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