My Giant Mecha is a Pizza Guy

Our game titled “My Giant Mecha is a Pizza Guy” is a third-person RPG (Role Playing Game) set in the fictional city of “Ghraem,” a city powered by food energy called munch onium found in fast food. As a combination of nonsense games and RPG, this game uses the concept of destruction that is widely used in nonsense games, providing players with a very idioteque visual experience and violent fun, juxtapositioning food as weaponry. This game is designed to be a causal RPG, so the difficulty of the game is low, and players can easily pass the level and experience the comedic storyline. 

                           Co Designer: Joshua Beitle


Concept In Detail

The NPC (non-player characters) residents of the city, called the “Ghraemians”, crave sources of munch onium every night to survive. To take advantage of the population, various fast food munch onium corporations grew throughout the city, indoctrinating the citizens with loyalty to their brand with the promise of swift delivery in thirty minutes or less. However, munch onium has proved to be a very unstable energy source, causing mutations and dangerous phenomena around the city. To combat these threats, the fast-food corporations armed their delivery agents with powerful giant mecha to ensure successful delivery and to exterminate threats to their munch onium empire that come in the forms of competing corporations, vegetable eco-terrorists, and other munch onium mutations. It offers both short-term and long-term gameplay styles to retain multiple kinds of players. A single-player narrative storyline will develop through the game’s lifespan, as well as randomly generated levels that can be played repeatedly for players that desire a gameplay grind to gather powerful resources and in-game rewards. 
 


Target Audience

RPG / action-adventure enthusiasts in their mid-teens the to late twenties.
It can be played by every group regardless of gender and race. We target the Teen audience because there will be violence and bloodshed in our game. Thus, we require players of age 13 and up as we follow an ESRB rating of teens.
We also target players interested in games that may be simple from a plot perspective, a visual design that desires a silly narrative theme to experience in small chunks.
 



Level Design

Visual Style

  • The characters in My Giant Mecha is a Pizza Guy are 3D character portraits and 3D models based on fiction and creative objects ranging from lettuce with a broccoli cannon to a burger king with minigun arms. 
  • The weapons or items in My Giant Mecha is a Pizza Guy will draw inspiration from fast food and healthy food items.
  • Graphically, the mecha and Ghraem city will draw from the same style inspired by “100-Foot robot Golf” and “Super Mecha Champions,” showing cartoony yet sleek hard surfaces.

Game Mechanics & Objectives

My Giant Mecha is a Pizza Guy that integrates roguelike elements into the RPG genre to provide repeatable gameplay to the silly narrative experience.

 

  • During missions and action sequences, players will control the Pepperoni Prime delivery mecha in a third-perspective view as they move throughout Ghraem city to accomplish delivery objectives and battle giant rogue food monsters corrupted by munch onium.

 

  • Between deliveries and combat missions, the player can explore the PPS headquarters to interact with NPCs, progress the story, and purchase mecha upgrades. 

 

  • The player assumes the role of a mecha driver in Mecha Pizza Headquarters in the game, whose main purpose is to drive the Pepperoni Prime delivery Mecha to complete fast pizza delivery at any cost of life. To achieve this goal, players must constantly use funny-themed weapons equipped to defeat equally humorous opponents who attempt to stop their deliveries.

 

  • After completion of delivery, the player will see a video of Breaking News, which records the player's highlight moments in this level, accompanied by a funny and exaggerated commentary.  

 

  • The player will get experience points and tip money that can be used to upgrade their mecha. The player can also gain score multipliers to receive higher amounts of tips and experience from missions by maximizing their destruction of city property to minimize the time spent to reach their destination quickly. 

 

  • Between missions, players leave their mecha and can explore the PPS headquarters as their pilot on foot. They can meet and converse with various NPCs around the headquarters, buy new weapons or upgrades from the armory, customize their mecha, and finally head over to mission control to begin their next delivery or story mission.

Game Progression

Then the player will enter the next level and repeat the above experience loop.

  • The game provides players with a ridiculous and slapstick experience of destruction and breaking players’ visual expectations. With the continuous surprising and funny game settings and the visually impactful performance of destroying the buildings, it can provide simple cathartic pleasure.

 

  • In the first cycle of the game, we adopted a linear level design. The narrative content of the game, including the background setting of the world, the characteristics and experience of the character, and the meaning of the assigned tasks, will all be gradually revealed by the progression of the linear level. The game will explain this content to the player through cutscenes, text narration, NPC interaction, and dialogue. When the player has completed all the levels of the first cycle, the roguelike mode of the game will be unlocked. In this mode, the enemies' attributes, abilities, and skills in the level will be given different types of enhancements in the form of random entries. Players need to change the direction of ability upgrades and adjust the combat strategy according to the changes of the enemy. 
     

Screen mockup showing third-person player perspective behind their mecha 

Humorous news reports will periodically show on the UI responding to the destruction 

Player gains tip money and experience during an after-mission report 

Mockup of the PPS armory store where the player can buy upgrades 

PPS Headquarters takes the form of several fast-food offices, which each serve a 
singular purpose area 
 

Mutated vegetable eco-terrorists are common enemies in Ghraem city 

Sleek low-poly hard surface models result in a destructible environment

Core game loop diagram 

Unique Selling Points 

My Giant Mecha is a Pizza Guy and is the only RPG Mecha pizza delivery game on the mobile games market. It offers both short-term and long-term gameplay styles to retain multiple kinds of players. The single-player narrative storyline will develop through the game's lifespan and randomly generated levels that can be played repeatedly for players that desire a gameplay grind to gather powerful resources and in-game rewards. 
Our game features silly slapstick visual style, weaponry, and characters that aim to provide satisfying gameplay for both long and short sessions. In addition, the game's engine supports a robust destruction engine on mobile platforms, allowing players to change the city and landscape around them through meat-fueled explosions.
 

Inspiration

As a combination of nonsense games and RPG, our game uses the concept of destruction widely used in nonsense games, providing players with a very idioteque visual experience and violent fun, juxtaposing food as weaponry. This game is designed to be a causal RPG, so the game's difficulty is low, and players can easily pass the level and experience the comedic storyline. A 2002 anime inspired the concept of fighting foods called  "Fighting Foodons," where chefs would create signature dishes that would come alive and fight to the death. Blowing this concept up to giant proportions, handing players similar abilities to enact their greasy agenda on a helpless city, and militarizing food delivery was the project's objective.

 

This game integrates the growth systems common in the RPG genre to foster a player's character development through ability progression in combination with roguelike elements when generating food delivery levels. Through the growth system, the game increases the sense of strategy, provides players with rich growth options, and enhances the player's motivation to return to the game. Through the cycled gameplay mode and combining roguelike elements, it enhances the repeatable playability of the game. Each level generates a new section of Ghraem city for the player to rampage through a fully destructible environment. The classic arcade game "Rampage" featured similarly destructive environments and score rewards for total domination over other giant monsters. The core concept of My Giant Mecha is a Pizza Guy is mixing the components of mundane everyday life (food delivery) with the explosiveness of the larger-than-life (mass destruction and monster movies).