The NPC (non-player characters) residents of the city, called the “Ghraemians”, crave sources of munch onium every night to survive. To take advantage of the population, various fast food munch onium corporations grew throughout the city, indoctrinating the citizens with loyalty to their brand with the promise of swift delivery in thirty minutes or less. However, munch onium has proved to be a very unstable energy source, causing mutations and dangerous phenomena around the city. To combat these threats, the fast-food corporations armed their delivery agents with powerful giant mecha to ensure successful delivery and to exterminate threats to their munch onium empire that come in the forms of competing corporations, vegetable eco-terrorists, and other munch onium mutations. It offers both short-term and long-term gameplay styles to retain multiple kinds of players. A single-player narrative storyline will develop through the game’s lifespan, as well as randomly generated levels that can be played repeatedly for players that desire a gameplay grind to gather powerful resources and in-game rewards.
RPG / action-adventure enthusiasts in their mid-teens the to late twenties.
It can be played by every group regardless of gender and race. We target the Teen audience because there will be violence and bloodshed in our game. Thus, we require players of age 13 and up as we follow an ESRB rating of teens.
We also target players interested in games that may be simple from a plot perspective, a visual design that desires a silly narrative theme to experience in small chunks.
My Giant Mecha is a Pizza Guy that integrates roguelike elements into the RPG genre to provide repeatable gameplay to the silly narrative experience.
Then the player will enter the next level and repeat the above experience loop.
Screen mockup showing third-person player perspective behind their mecha
Humorous news reports will periodically show on the UI responding to the destruction
Player gains tip money and experience during an after-mission report
Mockup of the PPS armory store where the player can buy upgrades
PPS Headquarters takes the form of several fast-food offices, which each serve a
singular purpose area
Mutated vegetable eco-terrorists are common enemies in Ghraem city
Sleek low-poly hard surface models result in a destructible environment
Core game loop diagram
My Giant Mecha is a Pizza Guy and is the only RPG Mecha pizza delivery game on the mobile games market. It offers both short-term and long-term gameplay styles to retain multiple kinds of players. The single-player narrative storyline will develop through the game's lifespan and randomly generated levels that can be played repeatedly for players that desire a gameplay grind to gather powerful resources and in-game rewards.
Our game features silly slapstick visual style, weaponry, and characters that aim to provide satisfying gameplay for both long and short sessions. In addition, the game's engine supports a robust destruction engine on mobile platforms, allowing players to change the city and landscape around them through meat-fueled explosions.
As a combination of nonsense games and RPG, our game uses the concept of destruction widely used in nonsense games, providing players with a very idioteque visual experience and violent fun, juxtaposing food as weaponry. This game is designed to be a causal RPG, so the game's difficulty is low, and players can easily pass the level and experience the comedic storyline. A 2002 anime inspired the concept of fighting foods called "Fighting Foodons," where chefs would create signature dishes that would come alive and fight to the death. Blowing this concept up to giant proportions, handing players similar abilities to enact their greasy agenda on a helpless city, and militarizing food delivery was the project's objective.
This game integrates the growth systems common in the RPG genre to foster a player's character development through ability progression in combination with roguelike elements when generating food delivery levels. Through the growth system, the game increases the sense of strategy, provides players with rich growth options, and enhances the player's motivation to return to the game. Through the cycled gameplay mode and combining roguelike elements, it enhances the repeatable playability of the game. Each level generates a new section of Ghraem city for the player to rampage through a fully destructible environment. The classic arcade game "Rampage" featured similarly destructive environments and score rewards for total domination over other giant monsters. The core concept of My Giant Mecha is a Pizza Guy is mixing the components of mundane everyday life (food delivery) with the explosiveness of the larger-than-life (mass destruction and monster movies).
© Sai Korivi
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